I wanted to start off this post with a really wise war quote, something like from “The Art of War” that I’ve seen elsewhere and could pretend that I’ve read it but I apparently lack that ability or desire to do so today. It’s really a shame too; this entry is going to cover about everything involving my DK existence to this point, largely in part because Snowpocalypse 2011 dumped 2” of ice and my power wavering in and out isn’t all that conducive to grinding arena ratings.
(Though I obviously did later find a Chinese translator and translate “Of The Horde”)
I think it’s nearly universal from the PvP community that this season has been amongst the most balanced that arena play has seen, and while not perfect many factors that have tilted odds one way or the other are the being addressed in the upcoming Patch 4.0.6. In terms of death knights I believe that Necrotic Strike did need an adjustment as its implementation likely led many players to be rated significantly higher than they should have been, though my thoughts on how it is being done (lower absorb, can drop Desecration) will have to wait until the change occurs. A successful silence chain previously could lead to a healer being dealt 40k worth of NS stacks to recoup, and at the rate DK’s could continually deal damage and stack more the ability was simply a royal pain in the ass.
The 2H Frost damage buff coming in the patch is a welcome addition, and while I do harbor that ounce of sympathy for those who spent more for DW I have to call bullshit on your forecasting ability that told you DW would do more damage. When looking at the frost talent tree you have mirror images to choose between MotFW and ToT, and under no pretense did you predict that DW damage would stack on your oblits. Sorry, you went DW because you 1) liked the look/idea or 2) copied off your favorite Arena DK. My idea certainly carried no more research to go 2H, my only thoughts were that if Frost didn’t compare with Unholy in arena that I at least purchased the right weapon to switch. Either way, I’m comfortable with the weapon decision being a choice in the Frost presence and I am even open to the idea that each spec excels in different areas, but in no way should DW outperform 2H consistently in everything.
Anyway, since Cataclysm I have ran a Blood spec for tanking and 2H Frost for PvP and initially could not be more happy with my decision. The Blood spec was a response to the constant need of tanks in end game PvE content, and thinking about every time I thought to myself that I would like to do an encounter (mostly VoA for me) I was cockblocked by several much more shitty DK’s. While not a raider, I rarely was beat out on DPS and even held more than my own earning my Bloodbathed Frostbrood Vanquisher – but even getting raids attempting to get my Brynntroll was next to impossible because of the abundance of DK dps. In Cataclysm, I vowed to devote the same amount of time to PvE as I did in Wrath – but the problem is I’m coming up on 2 months past release and I still could care less.
The Blood spec is fun, and while I haven’t tanked on it since mid-December I use it every day running dailies. I wear my full PvP setup (medallion and badge included) in Tol Barad, Deepholm and Uldum, and when Allies attack even 3-on-1 I have come up victorious. If the Blood spec had any Arena function at all I would keep it, but that said I am starting to lean heavily on the side that I want to try out Unholy instead of 2H Frost.
Ahh yes, this debate. Most “pros” will tell you that you need to run Unholy at higher levels and that Frost is the “nub” spec. Nah. Unholy provides constant pressure at all times, and when coordinated well can overwhelm teams with a transformed ghoul and a gargoyle. Frost can give insane damage almost instantly, but the higher I get in Arena I find my burst being peeled much more efficiently than it was at lower levels. My mind isn’t made up on what I am doing and will likely see how Frost performs following the content patch, but in the near future if you are an armory watcher you will likely see a change of some sort.
Speaking of “pros”, other than quickly claiming 1550 achievements across the board in Arenas and an 1800+ rating in 3’s, the highlight of my Cataclysm experience so far was beating this team from Mannoroth. In this scoreboard shot reveals some of the most revered players in the battlegroup, including Lopez, widely considered to be the best DK on the US-Ruin battlegroup (he runs Unholy if you’re wondering). Now in the past I have said that Strand of the Ancients victories should not hold a lot of weight because it is simply an awful battleground, but since our big victory occurred there I take all that back.
Kidding, but it was exciting to pair our guild up (we have a 1750+ achievement requirement for entry) against élite players and come out on top, even if they did let us steamroll to the orb after shutting them out in the first round.
Speaking of the 1750+ achievement, I never had it when I joined my current guild as I was let in without it because of some run-ins in battlegrounds and Wintergrasp with some of the members. I have always considered myself good at PvP, but if you’re reading this far into my post you know that people judge you almost solely upon your highest ratings as often as people mistake your gearscore for skill in a dungeon. It was refreshing to know that I have no difficulty grinding out this rating, though I am starting to understand why people get stuck at certain ratings. There is a noticeable difference in competition at 1800, and I have heard the same at every century interval after that. Now being that I only started season #9 with just over 100 wins, my recent addiction to rated arenas has me in line for the 300 win achievement within the next week or two.
Now with all that rating talk in Arenas, my goal this season was to acquire a ranking higher than 2200 in order to purchase the best weapons and armor. While I feel that I am going to be much better in arenas by the end of this season, I don’t believe that I will grind out a 2200+ rating in one of them. The best way in order to do this in the current implementation though is to via rated battlegrounds. In the above picture alone you see ___ players with a 2200+ ranking, and from all accounts that I have seen it is very difficult to lose points from a battleground, while every win seems to raise you without consequence. Many non-2200+ arena players are in line for the “heroic” Vicious Gladiator gear as of now because of rated battlegrounds, so my guild taking note has begun taking them a bit more serious. Vikt currently sits at 1096 (4 points from the “Scout” title) and is 17-7 so far in those.
Finally, if you already scoffed at the Vengefully Dedicated screenshot for Gladius being out of order with the Blizzard default, I am also in the process of changing my keybinds as well as my UI. So, the screens that you’ve seen for the better part of 2 years are going to change a bit as I’m working towards something a little more user friendly and using keybinds that are easier to manage – you know, now that I know what I actually need to use and how often. Before I was fine with having Empower Rune Weapon as Ctrl+C, however when bursting a target in arena I simply cannot pull this move off in the time, and thus need an easier keybind and then I need to make sure I don’t use it accidentally when I don’t need it…stuff like that.