I completely forgot about this achievement and the fact that there was a tabard in the Scarlet Monastery.
Now you know, and knowing is half the battle.
After about a month and a half of rated battlegrounds my crew has produced three 2200 ratings, with me being the most recent. A quick tale of Murphy’s Law taking over when I got close…
So ya, 2191 rating and completely dusting everyone as I rose from 2140 to the above mark. With a 3-0 record on the night and 9 more points needed, we queue into Gilneas and the above screenshot tells it all…Reckful again. Now for those all claiming that grinding long enough gets you to 2200, it is partially true but it’s very, very frustrating. Once you reach a certain point you begin losing rating, starting a vicious cycle of higher level players not wanting to play with newer ones because of the ratings loss they endure while those same newer players gain 91 points for a win and you lose 12 points for a loss.
Anyway (off my soapbox), running into a team like this is the epitome of what rateds should be from formidable players. Reckful is sitting around 250-50 W/L record in rateds and there is a good reason – they play with the same players and are a very, very good. Our healers would get burst at the initial waterworks fight until they hit a defensive cooldown, at which the entire offense would instantly be on another target. As soon as the defensive CD was over, the offense jumped right back on them – let’s just say there’s a reason they’re sitting on ratings like that. Having your ass handed to you like that from time to time is nice if you’re paying attention to things they do and try to emulate them.
Draxo and I did double team Reckful somewhere in the midst of mindless waves attacking various targets. I mean ya, whoopee shit amirite? Oh well, least we did something in the match.
Anyway, quick warning for those who may have kids around – the next image contains content unsuitable for people who hate FAIL:
Yes, we played to a 0-0 stalemate in Twin Peaks. I mean, 9 points to go and after drawing the previous game and surviving without a ratings loss we run into a decent rated squad and never manage to drop either flag carrier after 20 minutes. Full debuffs and everything – just no deaths. The Alliance sent Bajheera (Warrior), Skeetzlol (Rogue) and Macabra (Spriest) on offense – rest were on defense. Ya, 7 man defensive team with a protection warrior (Platefobrain), a warlock for fear bombs, a mage for CC and 4 freaking healers. Talk about insufferable…
I mean, it’s our own fault in a way – we didn’t send our defensive mage into the fight until the very end, and we actually killed the warrior as time expired but obviously couldn’t return the flag. I didn’t know the end result would be raid-wide ratings loss, but if you’re reading don’t make the same mistake we did.
But in the end the good guys prevailed (I actually think it was a few nights later as well) and I was able to get my rating after 3-0’ing this crappy Eredar team. I look sweet in the my new digs, and in case you were wondering – Yes, you have to trade in all of your gear and re-enchant, re-gem and re-reforge everything the way you had it before. Same goes for the weapon.
Just wanted to throw a few screens up and relay the information that I’m running around with a 372-weapon and I know how to use it. I’ll post some screens up of the carnage expressed thru random bg’s here fairly soon.
Just because I enjoy watching them means that anyone who frequents the blog should as well, right? I mean, no real way to add aesthetics to an RBG, but if you watch and listen carefully you’ll end up grabbing a little bit of strategy out of it in the end.
Shattered Hand (H) vs Magtheridon (A), uploaded on Dec 22, 2010.
Yesterday MMO Champion posted all the Season #10 Gladiator gear sets which will be live in Patch 4.2, and above is the male and female version of everyone’s favorite class. All in all I am pretty happy with the look, and while many are criticizing the horns as making DK’s look like the spawn of Satan I think it makes for a nice evolution from the Season #9 helm. Of course, I can’t ever remember displaying my helm graphic so take from that what you will.
Be sure to visit the MMO Champion link above to view your own class set as well.
I only wrote 3 posts in February for an all-time low since I started this blog in 2009 (good god time flies), but don’t mistake my lack of posting for a feigning interest in the game. I am still active every night at or around 10pm EST and generally many more Alliance will click “Release Spirit” than I will.
Getting right into things, you may recall my brush with greatness (I guess if you could call it that) when Drunk PvP defeated a very high rated Mannoroth team that contained a few personalities – hell I may have even boasted about killing one, who knows. Anyway, bump that experience in favor of the game I played the other night against Reckful, who if you need an introduction can do so by simply Googling him.
Any time you log into a rated battleground and are facing Alliance-side on Tichondrius, I’ve found that you are probably going to lose. Now in this match we did get 3-capped in the end, but with mine belonging to Horde and the lighthouse belonging to the Alliance, the Alliance managed to cap waterworks and the ensuing 3-cap was essentially from us throwing all at another node. Yes it was an ass-kicking, but I certainly do not feel like we played bad.
The biggest thing I noticed with the team was their ability to switch targets. Sometimes in running BG’s I can call a target and not immediately notice a change in damage against them besides my own, and that’s not necessarily because people weren’t assisting – they were getting CC’d, weren’t right there with me or a variety of other reasons. Against this team, when they picked a target it was at half health in a second. Our healers are unbelievable and the strength of our BG team, but they always found themselves playing catch up against the Tichondrius team.
An example of coordination from that team, our druid Ipsi was cycloning a healer in trying to score a kill, and in the time of the first cyclone the realization to the healer was that he was going to eat the 2nd cyclone as well, and when the 2nd was cast it was stolen by a mage. So if you’re a hopeful 3k rated battleground player in the future, this is what I have to offer you in what you should be shooting for down the line.
As for Reckful, you would think a 3k+ rated player would be roaming the map mopping our shit up all over the place but he defended the lighthouse. Near the end of the match we rushed that node where he promptly put more than half of the damage you see he did into us in a span of about 2 minutes before the game over. Oh well, good times.
Besides that one epic game, my concentration since my last update post has almost been entirely in grinding rated battlegrounds. On nights where our consistent 6 players are not online I may resort to wrecking random BG’s (and good god have I apparently improved), grinding out a little guild reputation or finishing up steps on acquiring more geek points. I believe in my last post I stated I should be well over 300 wins in arena by now with a higher rating, but I think in the past 3 weeks I played 1 game for a conquest rating cap in 3’s per week and then the last was based on my BG rating. I finally understand the Arena guidelines and posts/articles that seem like good players are always switching servers and whatnot, and it’s because there are millions of reasons as to why teams don’t last which I’ve managed to witness often in my first real season of it.
After losing my warrior/paladin to a server transfer following a disagreement with the GM, the GM (leader of my 2’s and 5’s) essentially quit playing due to the lack of a connection. Well, 2’s sucks (and sucks hard), my 5’s has a decent ranking though said GM is in control of it and is never online, and before essentially spending most nights grinding BG’s I have picked up partners for a PHD 3’s team that just hasn’t taken off full-flight yet. I do enjoy arenas and plan on playing them more, but I’ve learned that when you find a good group of guys you enjoy playing with you may as well enjoy the fruits of those relationships while they last.
Anyway, the GM has been gone for over 3 weeks and there is no timetable for a return, so yesterday I left that guild in the capable hands of three others who were in charge of it alongside myself. I joined the group of guys that I have been grinding with lately, and the above screenshot represents the first BG I ran with their tag actually over my head (you can tell we’ve been a bit of a grab-bag type of group).
Finally, last night I hit 1900 to finally achieve the same PvP rank that my warrior in vanilla still carries to this day. Points are scarce as of now with games against very low teams awarding single digits and the higher ones awarding in the 20’s, but I do maintain hope of taking that rating over 2200 before Season #10 launches assuming with Patch 4.1.0.
I was searching through some old picture files this morning and ran across a folder of images from my Everquest days and just had to share this one. In the bottom/middle of the screen is yours truly, “Ciliz Scalebladez”, a level 60 Iksar Shadowknight clad in my overpowered Fungi Tunic and Temple of Veeshan lance.
The reason I needed to share this is for the funny comment made by Natiuri. In one of the expansions added on to Everquest characters at max level could begin acquiring additional abilities, sort of like leveling without leveling if you will. After 20+ of these additional talents Wizards in the game (think Mages in WoW) received the ability to Manaburn, which was essentially an hour cooldown spell that insta-killed a target. The Wizard would see the “darkie” (our server was a 4-team war that saw 3 teams unite against the “evil” team, or “darkies”), cast Manaburn for the insta-gib and then Gate (think hearthstone) back into a non-PvP zone – much like sanctuary cities in WoW.
On our PvP server, my guild “Torrent” was notorious for killing everyone and everything, and until this ability was added into the game many wizards in EQ did not see PvP until receiving it. Players unable to process consecutive thoughts in-game prior went out searching for PvP, only to exhibit their 1-spell talents, gate, and then alt-F4 to the message board to talk shit about other players while they waited on the cooldown.
Long story made slightly longer, a Torrent group out disturbing the dragon-slaying funseekers gated back to this universal hub in order to move onto another location. Upon entry we found 6, SIX wizards sitting in close proximity to where they enter the zone via Gate – thus prompting Natiuri’s smartass comment regarding their PvP prowess.